It was worth the try but for something more expensive and such low technology I’ll opt for something else in he future. Especially when another location was infinitely better. Overall was my absolute worst experience and wouldn’t come back to this location. When we solved the code we didn’t even realized it was over that’s how undramatic the whole experience was. We had awkward walkie talkies vs an intercom system to work off of and the final clue required us to verify code versus some sort of an actual suspense. It was super awkward and didn’t feel like an escape room at all. Honestly within the first 10 mins we already had the last combination because all the wall Art hiding instructions were already left open. we ended up finishing within 30 mins and realized half of the puzzles weren’t even finished but somehow we solved everything. After answering several clues we had other clues revealed but because of poor set up answers were still on sheets etc. As we went in half of the pictures and clues were already opened and it didn’t seem like the room was fully prepared properly. Two other groups went in before us as we waited for our room. All employees there didn’t know how to do that room so we were forced to wait til someone that knew it arrived. After our party all arrived we sat in the waiting room and didn’t make it into the room til 20min after the assigned time. The experience couldn’t have been polar opposites from our first location.Īs we arrived the employee passed me 5-7 times asking the same question of what room we booked and time. Project Panic and Austin Panic Room are two locations for the same company.īook your hour with Project Panic’s End of the Line, and tell them that the Room Escape Artist sent you.We did an escape room at another location earlier in the day and wanted to book another escape room, unfortunately the room was not avail at another location so we searched for the next availability which happened to be here.It’s probably best to check with Project Panic to make sure you’ve found the correct place to park. Project Panic’s parking lot is around the back. There is a tiny parking lot next to Project Panic, but that is for the adjacent business.Although it was a good puzzle and made use of a fun prop, it also didn’t feel like a finale. ➖/➕ The final puzzle didn’t make sense in the context of the experience. While we appreciate this choice in game design, the mission switch needed to be more readily apparent. We would have moved along solving puzzles if our gamemaster hadn’t interrupted to deliver the story notes. ➖ The mission switched in the middle of the experience… but we didn’t notice. They weren’t connected to each other, however, and didn’t help us feel a narrative. They were thematic and made use of the decor and the props. ➖ A big generator switch that didn’t trigger anything was a missed opportunity. We were excited to step into each new gamespace and we enjoyed the various subway props. ➕ The gamespaces were interesting and generally well designed. ➖ At times, the puzzles bottlenecked, with nothing for other players to do but wait for their teammates to complete something… at least there were seats on the subway. The puzzles progressed, taking us from one gamespace to the next. Project Panic’s End of the Line was a standard escape room with a moderate level of difficulty.Ĭore gameplay revolved around observing, making connections, and puzzling.
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