However, a few puzzles and scenarios don't align with game's typical scenarios: a small handful of rooms across Mr. Shifty is a hectic, challenging game, but it's rarely frustrating or unfair-the checkpointing is generous, meaning you rarely lose more than a minute of progress at a time. The key is confidence and fast action, and when you're taking out 20-plus bad guys in quick succession, it's easy to walk away feeling smug. Tricking an enemy into taking out their support or provoking a group of foes before blowing them up with a well-placed mine feels fantastic, and surveying the ensuing carnage makes you feel amazing for having survived it. You can pick up grenades or timed mines, teleport into a room, drop one, and teleport back out. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass.Įnemies are dumb enough to kill their fellow soldiers if they think they have a shot at you, a fact that becomes near-vital once they begin carrying rocket launchers. Shifty feels varied, even as you're performing the same actions repeatedly. As you warp around-being careful not to use five warps in quick succession and deplete your shift meter-carnage is likely to unfurl around you, and it's up to you to corral your enemies while also being aware of any nearby hazards. You can have a perfect plan for how to deal with the first 10 foes in an area, but one of them might use a surprising new tactic or more enemies might flood in, and you suddenly need to adjust your strategy. Shifty is that you can only plan so far ahead, especially in later levels. This is one of the game's simpler scenarios-at any given point, there's a chance you also need to deal with proximity mines, rocket-launching enemies, turrets, moving laser grids, and zones that hinder shifting. From there, you can warp back into the room they just left and take out the last to leave, then run outside and warp between the stragglers, taking them down as fast as possible. The foes in the room will give chase, and you'll stand by the doorway and take out another one by slamming them into the door as they exit, then warp to safety. In a typical encounter, you might aggressively warp into a room, punch an enemy twice, and then immediately jump out. Shifty only has three abilities: He can teleport a short distance, he can punch hard, and he can pick up melee weapons which can then be used to strike an enemy directly or thrown from afar. There's a plot, but the script all but acknowledges that it doesn't matter-you're here to teleport a lot and beat up hundreds of bad guys. Shifty, a gun-averse thief with the power of teleportation who spends the entire game storming a tower in the style of movies like The Raid or Dredd. Shifty lives up to the expectations that description might instill. In one sentence, it's "Hotline Miami meets that opening Nightcrawler sequence in X-Men sequel film X2." It's high-concept, but Mr. Shifty's influences are easy to identify.
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